BullyWiiHacks
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BullyWiiHacks

Gaming, Modding & Programming

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1 [SM8E52]Mw3 Wii on 12/8/2013, 3:05 pm

[LKWP]FALADOR


This has to do with two of Seth's code, one which I do not think has been released and the other I would like some info on/re-created/released/. Okay so First code I would like to know about is on Seth's channel he claims to have a Non-host Infinite ammo, clips or whatever, and and it gives you basically unlimited ammo non host. How come it was never released, and was it even real? I have a doubt in my mind that it was real. Next off his code

7 Second Invisibility *NON-HOST* [Seth@WiiPlaza:
]
201D2644 FFFFFFFA
04BC1050 00001018
E0000000 80008000
This is the 7-Second invisibility non host obviously if you bothered to check spoiler. Basically all it is is you can move around and pick where you want to spawn and it comes also activates red boxes and highlights or something like that. What I think this happens to be is an activation of dying while using Remote sentry/Pred/Reaper/AC130 because when you die inside of them you don't respawn until you are out of the killstreak. Also allows for defusing of bomb, Grabbing Air drop traps without dying, grabbing care packages, or basically anything that you can do with the "use" button. Is there anyway to make one like this that has unlimited time and you can choose when/where you spawn? Plus can it be made, I would be excited to see this.
Cool Shocked Razz Laughing Evil or Very Mad ulol thumbsup wii ubergeek 360

2 Re: [SM8E52]Mw3 Wii on 12/9/2013, 10:17 am

Bully@WiiPlaza

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Idk if it can be infinite and Seth said he still didn't release all of his codes so...


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3 Re: [SM8E52]Mw3 Wii on 3/26/2014, 1:47 pm

SnB@BWH

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Admin & Writer
I was poking around in the Memview of Gecko.NET in Spec Ops before and I was able to shoot my picked up weapons until there was about 8-10 bullets left and it just kept on going without having to reload! I was like, "Holy shit!". I was way to ecstatic to even concentrate and make a code or write down the address I poked that I got carried away. I started poking random, stupid shit and I crashed the Wii's RAM and exited out of Gecko.NET without saving my search. And that was that... Fuck! lol

One thing though that I remembered about the code is that when I was using the Model 1887 shotgun, when I turned left (using Wiimote not CCP), my last ammo indicator of the bullets would enlarge and move left to right, depending on what way I was turning. I could easily have ported this to Multiplayer! Oh well... Rolling Eyes


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4 Re: [SM8E52]Mw3 Wii on 3/27/2014, 10:24 pm

Bully@WiiPlaza

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Lmao, if you multi-poke and something cool happens stay calm and try binary search to find out the correct address. The same counts for finding faulty codes in the list.


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5 Re: [SM8E52]Mw3 Wii on 5/2/2014, 7:11 pm

mitchell26616

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Doe's the code auto activate? Or is there a hidden activate that I'm not seeing?

6 Re: [SM8E52]Mw3 Wii on 5/2/2014, 7:21 pm

SnB@BWH

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Admin & Writer
It auto activates. Below is the auto activator.

201D2644 FFFFFFFA


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