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BullyWiiHacks

Gaming, Modding & Programming

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SnB@BWH

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I just got this crazy idea to make hacking Wii games easier! What if there's a way to open an ISO in a program, have it read the scripts and make a "memory map" of the different script statements. If that could work, we could just open the ISO in the program, it tells us the (possible) address of each script statement, fire up Gecko .NET with the Gecko, locate the address the program gave us and easily make the code without having to do so much searches. Below is an example in red!

Weapon_M16_MP & Ammo_Clip = 30
-----------------------------------
Try the address 8098732C


You'll go to that address in Gecko .NET and poke the value and it should change the M16's ammo clip to whatever you changed it to.

The only thing is is how the hell could we make a memory map of a Wii ISO and implementing the Wii's RAM?! I think there's a very small chance it can be pulled off, but it wouldn't be easy!


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Bully@WiiPlaza

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If you've noticed, Gecko.Net can find the addresses in memory of files from the ISO. Use the FST tab and load. It allows you to easily create file swap codes! Nobody ever cared much though. Cool stuff can be made for sure.

Finding an address for whatever you want isn't documented so you can't populate it. If it was that obvious, someone may have done it to some game. The dvar stuff is pretty much "text to address" mapping already. Wink


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SnB@BWH

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I've always wondered what the FST tab was really for! lol Thanks, Bully! I'll try using the FST thing and see what I can do with it.


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