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1 Big Overhead Names on 6/24/2014, 6:43 am

Shadow@BWH

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Big Overhead Names [Shadow@PSNPlaza]
201D2644 FFFFFFFA
054C3D3F 40A00000
E0000000 80008000
*Value set as 5


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2 Re: Big Overhead Names on 6/24/2014, 8:38 am

SnB@BWH

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Admin & Writer
Nope, it won't work. I can tell just by looking at it. No Dvar code has an ending addy char of F. They can only be in increments of 4 starting at 0 (inclusive). For example, 0,4,8 or C will work. Everything else won't. Also, you didn't use a Dvar, which could explain the above mistake. The Dvar you were suppose to use is "cg_overheadNamesSize". But that Dvar has already been claimed, just like all the rest.


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3 Re: Big Overhead Names on 6/24/2014, 8:57 am

Shadow@BWH

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Weird I'll check again to make sure of it this time. I got that twice when I searched it.

Okay I got a diffrent outcome this time. does 054C3D21 sound right?


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4 Re: Big Overhead Names on 6/25/2014, 8:58 am

Bully@WiiPlaza

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The address should be compatible with the bit write that is used:

32 bit: Divisible by 4
16 bit: Divisible by 2
8 bit: Divisible by 1 (derp)

If it is not, it will make you look stupid / incompetent or trying to steal credit since it still works properly.


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5 Re: Big Overhead Names on 6/25/2014, 9:07 am

Shadow@BWH

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Ya I know just you know trying to make sure I did it correctly. I'll give the credits to whoever did it don't worry lol. My friend calls me the credit Nazi one cause I'm part German and two cause I get on peoples cases about it all the time xD.


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6 Re: Big Overhead Names on 6/25/2014, 10:56 am

SnB@BWH

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Admin & Writer
I can't remember if you originally posted this in Black Ops or MW3. I think it was the latter. If it was, this is the correct address, which has already been taken.

8113EB34


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7 Re: Big Overhead Names on 6/25/2014, 11:46 pm

Bully@WiiPlaza

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It has been claimed anyways, let's keep it for learning purposes.

But seriously, why is everyone still making dvar codes? They have been extracted already, there's nothing left to do besides using CTRL + F and testing. Neutral


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