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1 Help with this on 6/26/2014, 1:09 pm


Okay I found this cg_cameraSpikeEnemyColor for Black Ops when I did it it gave me the value as 1 as the default. Should I change that or not this is where I get confused some people say change it to 8 but you guys are the experts in this I'm just trying to get it down right. (I over think things) I did the count 20 bytes after thing as well.

Camera Spike Enemy Color [Shadow@PSNPlaza]

Last edited by Shadow@PSNPlaza on 6/26/2014, 3:51 pm; edited 1 time in total


2 Re: Help with this on 6/26/2014, 2:52 pm


Admin & Writer
Can you divide 7 into 32? No. Can you divide 8 into 32? Yes! The Direct RAM Write you're using is 32 bits. Remember what Bully said? The correct address would be: 814C4518 If you know RGB and the division rule that Bully said, it would just be common sense. I don't know how you could possibly ever get 1 as the default, unless you're using a completely different RAM dump and one that isn't from a Call of Duty game, since no Call of Duty game has 1 as a default for that address. From now on, don't count 20, count 21 instead because some people might count inclusively, while others may not. Therefore, it isn't entirely accurate. I will update the tutorial when I get a chance. Wink


3 Re: Help with this on 6/26/2014, 3:01 pm


Ugh that's what I thought at first I have it copied on my site. I'll fix it. I've gotta stop second guessing myself.


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