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1 Wii U Browser Exploit Source Code on 7/11/2014, 11:23 am


Here you can read about how to develop and run your own code on the Wii U:

The instructions given involve C and some Python programming. Wink

I haven't tried it yet but it seems like you can read from and write to the RAM with certain functions.
rpc.read32(address, num_words) - Read num_words words starting at address, returning a list of words
rpc.write32(address, words) - Write each word in the list words to memory starting at address
Basically go to the web browser while running a game to access a game's memory.

Unfortunately my Wii U version is 5.0.0 E and there's no exploit for it yet. Neutral
It can be "ported" to that version though.




Admin & Writer
I think you might be able to edit this code and change the error message or write to different addresses. I'm honestly not even familiar with any of the C family of languages. They're too powerful for me to understand! I think I'll just stick to VB.NET for now. xD

#define OSDynLoad_Acquire ((void (*)(char* rpl, unsigned int *handle))0x1026e60)
#define OSDynLoad_FindExport ((void (*)(unsigned int handle, int isdata, char *symbol, void *address))0x1028460)
#define OSFatal ((void (*)(char* msg))0x0102D01C)
#define __os_snprintf ((int(*)(char* s, int n, const char * format, ... ))0x102b9ac)

void start()
/* Debug printing */
OSFatal("Hello from the new buffer!");


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