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BullyWiiHacks

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1 Making Deactivators on 6/8/2012, 4:05 am

Bully@WiiPlaza

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Last edited by Bully@WiiPlaza on 6/28/2013, 12:52 am; edited 2 times in total

2 Re: Making Deactivators on 6/8/2012, 5:05 pm

juan70714


where are the dumps?

3 Re: Making Deactivators on 6/9/2012, 2:06 am

Bully@WiiPlaza

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juan70714 wrote:where are the dumps?
Suspect

Oops... I set their visibility to "Code Creators" only, sry. That´s changed now. Surprised

http://www.bullywiihacks.com/f22-ram-dump-database

4 Re: Making Deactivators on 6/9/2012, 3:18 pm

denny1st


Nice tut! will try later

5 Re: Making Deactivators on 8/9/2012, 12:03 am

$c0p3rZ'z


1. On noclip the boutton activator is at the 2 nd line and before there: 201D2644 FFFFFFFA, So is it that when there is that, we put in the second line?

2. If ever the code was created with ram dump 80 SM8E52 you can put the button Deactivator with ram dump 80 SM8F52

3. For this code:

Spoiler:
GodmodeHostOnly[Bully@Wiiplaza]
201D2644 FFFFFFFA
014BD947 00000001
E0000000 80008000

what should ram dump ? [SM8F52] or ...

4. the prefix 04 = 00 the prefix 05 = 01, What is the other?
Such as the prefix 01, 02 ...

Yes I know there are no more noob than me
A huge thank you if you answer my questions at any ! Smile



Last edited by $c0p3rZ'z on 8/9/2012, 2:58 am; edited 1 time in total (Reason for editing : I was wrong)

6 Re: Making Deactivators on 8/9/2012, 4:45 am

Bully@WiiPlaza

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You can use a SM8F52 RAM Dump to find the deactivator aswell (only if the code works for SM8F52). Go and figure it out. Surprised

Prefixes:

00 = Mem80 8bit
02 = Mem80 16bit
04 = Mem80 32bit

01 = Mem81 8bit
03 = Mem81 16bit
05 = Mem81 32bit

The "codetypes" can be gathered from here:
http://www.geckocodes.org/index.php?arsenal=1


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7 Re: Making Deactivators on 8/9/2012, 8:11 pm

$c0p3rZ'z


Thanks , Bully !!!!!

but : 1. On noclip the boutton activator is at the 2 nd line and before there: 201D2644 FFFFFFFA, So is it that when there is that, we put in the second line?

And So in the ram dump 80 I seek "014BD947" and I will find the button activator off , it's good ?

8 Re: Making Deactivators on 8/21/2012, 7:52 pm

Welohabi

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Bully@WiiPlaza wrote:
01 = Mem81 8bit
03 = Mem81 16bit
05 = Mem81 32bit

You should add these to the tutorial video. It took me a while to figure out why I could not find the default values for certain code types. I would not have figured it out at all without this post. Thanks Bully your the greatest.

For shits and giggles, what are the differences between the mem80 and mem81 regions?


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9 Re: Making Deactivators on 8/21/2012, 10:43 pm

Bully@WiiPlaza

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Welohabi wrote:
For shits and giggles, what are the differences between the mem80 and mem81 regions?
It´s a different place where stuff is stored.

Valid memory regions are:

80000000 - 81800000 and... 90000000 - 93800000

ANY possible code can be found there. In case you are unsure, you could check a few spots and see if the value seems senseful or not. Areas with zeros everywhere are mostly "wrong". I tried to make the tutorial simple, obviously you can´t deactivate any code with it. It depends and sometimes you need to use a USB Gecko or simply know how the value "acts" to disable. Wink

A "No Recoil" code for instance can be disabled by simply stopped it to write to memory. No need for "undo" value. Other codes can´t be deactivated before a new stage/match begins... and so on.


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10 Re: Making Deactivators on 8/24/2012, 6:04 pm

Welohabi

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Moderator & Coder
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Thank you for this information Bully. It is useful for me.

11 Re: Making Deactivators on 4/13/2014, 1:52 pm

SnB@BWH

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Admin & Writer
Here's my tutorial for deactivating F2 codes. I made this tutorial after figuring out why the F2 codes would freeze the game when I deactivate them through the GCT (USB Gecko). It's pretty much the same method as deactivating 04 codes, but just slightly different. Also, it's imperative to read the description, especially if you're a n00b. Wink Enjoy! Smile


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12 Re: Making Deactivators on 4/13/2014, 2:15 pm

TheDetonator

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Trusted Member
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You sound...robot like lmao

13 Re: Making Deactivators on 4/13/2014, 3:31 pm

SnB@BWH

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Admin & Writer
lol It's not my real voice, obviously. I don't like doing tutorials with my voice and especially giving my voice to the whole word.


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14 Re: Making Deactivators on 4/14/2014, 12:23 am

Bully@WiiPlaza

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Lmao, good idea actually. I don't like to use my own voice either! xD

The F2 codetype is like C2 with the only difference that you should also use F2 to disable and not 04.

It makes no sense to use a codetype with checksum just to write to the memory without one when disabled.

To prevent codes to write to the memory when they are not supposed to, the F2 codetype is used. On CoD, it's recommended 99,9% of them time since Campaign, Survival & Multiplayer have "different coding" at specific addresses and it would break something unwantedly / freeze the game.
See? If the code is wrong, it will do nothing instead of freeze / glitch. I prefer that Wink


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