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In order to code no migrate codes for Black Ops Wii I recently figured out how to get the host pointers to both of his player data sections without using any name comparisons. The code is here: http://www.bullywiihacks.com/t4380-

It works by copying both host pointers to address


If you apply the code and play an online match as host check out these addresses in the memory viewer. It'll look similar to this:

In this example, 
is the pointer to the first player section and 
to the second. Typical host only codes that migrate are codes that affect each player individually like moon jump, teleport, god mode, no clip, primary weapon, ammo, invisibility, name and so on.

How do you use this now?

Let's say you found
as a player specific address which works for you, the host in this current match. Let the value we want to write at this address be 12345678 and obviously a 32 bit write.

The n00b way of doing it would be writing
04AAF84C 12345678
E0000000 80008000
because it won't be "no migrate".

Instead you proceed to subtract the value from address 80001680 or 80001684 from your address depending on which one is closer to your address. 80AAF800 is closer to 80AAF84C than 9346B320 so in our example we calculate
80AAF84C - 80AAF800 = 4C
to get the offset. Note that it should always be positive e.g. no leading F's.

The following would be the finished pointer code:
48000000 80001680 # Use pointer from address 80001680
DE000000 80008180 # Make sure pointer exists before using it
1400004C 12345678 # Write value to pointer address + offset
E0000000 80008000
Notice that any regular RAM write codetypes can be used via pointer if
is added to the codetype.

Enjoy coding no migrate codes and don't be a n00b ignoring the fact that player specific codes migrate. It's not even that hard to convert into pointer like seen. Smile


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