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BullyWiiHacks

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Bully@WiiPlaza

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When you're feeling lucky or out of ideas of codes to make you can start "guessing" by searching any memory range for a certain floating point value or floating point value range using Gecko.NET. The special attribute of static floats are that they never change value so you can keep doing "Equal" searches to discard the ones that do change.

To get started select a bunch of lines, do a right-click and choose "Poke" from the context menu. Below the results box it will say "MP" for the address ("multi-poke") and the value to write on the right. There you obviously enter something different, typically a much higher or lower value than the original.

Hit the "Poke" button and watch what happens in-game. Freeze? Too bad, restart your Wii. Something glitchy or cool? Narrow down the addresses by poking back the original value and/ or the modified one until you found the single address which did what you had your eyes on and make it a code.

Note:
To get a feeling for hexadecimal floating point values convert numbers with decimal places to floating point using Gecko.NET's context menu.

By poking many addresses chances are high that you end up freezing the game and mostly floating point addresses can't do much or are pretty glitchy but giving it a try is worth it compared to missing out entirely as a "last resort" of creating more codes. Some really neat things can come up though. Smile


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SnB@BWH

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Exactly, just look at all the cool, glitchy codes that Seth made for MW3. Almost all of them were done with Floating Points. Smile


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Bully@WiiPlaza

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shitnbitch@BWH wrote:Exactly, just look at all the cool, glitchy codes that Seth made for MW3. Almost all of them were done with Floating Points.  Smile
Yes, that's how he did them. Many other people do the same including me sometimes when I'm "out of ideas" and still want to make something. It almost guarantees new codes lol. Wink


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