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BullyWiiHacks

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1 Custom Loadout Generator on 6/24/2012, 2:17 am

Bully@WiiPlaza

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First topic message reminder :



Last edited by Bully@WiiPlaza on 12/8/2014, 8:46 am; edited 28 times in total


26 Re: Custom Loadout Generator on 7/24/2012, 9:05 am

beandaddy10


Still having the same problem with Loudouts 4 and 5. Refer to the edit in my other post. Arrow

27 Re: Custom Loadout Generator on 7/24/2012, 7:21 pm

Bully@WiiPlaza

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beandaddy10 wrote:Still having the same problem with Loudouts 4 and 5. Refer to the edit in my other post. Arrow
Fixed. I miscalculated the 4th and 5th loadout by 1 Rolling Eyes


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28 Re: Custom Loadout Generator on 7/25/2012, 4:09 pm

beandaddy10


Bully@WiiPlaza wrote:
beandaddy10 wrote:Still having the same problem with Loudouts 4 and 5. Refer to the edit in my other post. Arrow
Fixed. I miscalculated the 4th and 5th loadout by 1 Rolling Eyes

Ok i did a quick test and things are looking good. I'll do more testing when i have time and report back. Very Happy

29 Re: Custom Loadout Generator on 7/25/2012, 6:21 pm

Bully@WiiPlaza

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I did more testing and everything was perfectly fine in the game (I made 3 classes and used all options).


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30 Re: Custom Loadout Generator on 7/26/2012, 7:25 am

beandaddy10


Nice job Bully. Thanks again! Smile

31 Re: Custom Loadout Generator on 7/27/2012, 5:23 pm

beandaddy10


Bully@WiiPlaza wrote:I did more testing and everything was perfectly fine in the game (I made 3 classes and used all options).

You and i did the same thing. We both made 3 classes when testing but i just noticed
something in Loudout 4. The Main Equip and Attachments are missing in game. Surprised
Does that happen to you as well?

32 Re: Custom Loadout Generator on 7/28/2012, 9:00 pm

Bully@WiiPlaza

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beandaddy10 wrote:
Bully@WiiPlaza wrote:I did more testing and everything was perfectly fine in the game (I made 3 classes and used all options).

You and i did the same thing. We both made 3 classes when testing but i just noticed
something in Loudout 4. The Main Equip and Attachments are missing in game. Surprised
Does that happen to you as well?
It´s working for me.

EDIT:
Final (?) version 2.5 released!


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33 Re: Custom Loadout Generator on 7/29/2012, 6:02 pm

beandaddy10


Bully@WiiPlaza wrote:
beandaddy10 wrote:
Bully@WiiPlaza wrote:I did more testing and everything was perfectly fine in the game (I made 3 classes and used all options).

You and i did the same thing. We both made 3 classes when testing but i just noticed
something in Loudout 4. The Main Equip and Attachments are missing in game. Surprised
Does that happen to you as well?
It´s working for me.

EDIT:
Final (?) version 2.5 released!

I'm using ver2.5 now and Loadout 4 is working for me. Smile Hey Bully, is it possible to
stack the gadgets using CLG? I know you programmed CLG not to allow the same gadgets to
be used more than once, but the game allows for the same gadget to be used 3 times. The
problem is that the game only recognizes 1 of the 3 gadgets. For instance, if i wanted to
use Last Act of Defiance for all 3 gadgets. I thought it would really cool to drop 3 grenades
when you get killed. Twisted Evil It would be fun to use other gadgets like this as well. Can
the codes in CLG be changed to make this work?

34 Re: Custom Loadout Generator on 7/29/2012, 7:16 pm

Bully@WiiPlaza

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I already allowed more than 1 same gadget or weapon
It´s not possible to gain a "greater effect" by using multiple same gadgets, I think.
Maybe it still works with tier 1 perks ("add flashes, proxies etc."). Time to test.


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35 Re: Custom Loadout Generator on 8/4/2012, 7:35 am

beandaddy10


How is the testing going? Please tell me you're close to making CLG stack gadgets. bounce

36 Re: Custom Loadout Generator on 8/4/2012, 8:16 am

Bully@WiiPlaza

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beandaddy10 wrote:How is the testing going? Please tell me you're close to making CLG stack gadgets. bounce
I didn´t, but you can do the testing. elephant


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37 Re: Custom Loadout Generator on 8/5/2012, 2:04 pm

beandaddy10


Bully@WiiPlaza wrote:
beandaddy10 wrote:How is the testing going? Please tell me you're close to making CLG stack gadgets. bounce
I didn´t, but you can do the testing. elephant

I think i mislead you in my other post. Neutral I already did the testing with the
gadgets. That's how i know the game only recognizes 1 out of the 3 gadgets when
all 3 are the same. I'm hoping that it's possible for the code to be changed in
CLG to make the game recognize all 3 gadgets if they're the same and create a
"greater effect." Cool

38 Re: Custom Loadout Generator on 8/15/2012, 11:21 am

Dragon-FlyWolf10

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umm...how come the link sends me to unnecessary downloads like "ilivid and some movie downloaders Question

39 Re: Custom Loadout Generator on 8/16/2012, 3:33 am

Bully@WiiPlaza

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Dragon-FlyWolf10 wrote:umm...how come the link sends me to unnecessary downloads like "ilivid and some movie downloaders Question
Hit the "Skip Ad" button.

Btw. updated!


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40 Re: Custom Loadout Generator on 8/16/2012, 5:25 am

Dragon-FlyWolf10

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@Bully that skip ad wasn't there before Smile hehehe thanks anyway


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41 Re: Custom Loadout Generator on 9/28/2012, 7:56 am

Dragon-FlyWolf10

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Hey Bully, I've been meaning to tell you this...how come the secondary attachment doesn't work?
I have an Ivana spec-R with a silencer and then I gave it a laser pointer. It doesn't work in the game, it only gave me the silencer as the primary attachment ...any help Question


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42 Re: Custom Loadout Generator on 9/28/2012, 8:09 am

Bully@WiiPlaza

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do specific attachments never work or in general? You have to use the ones that a gun really has, though.


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43 @Bully on 9/28/2012, 9:37 am

Dragon-FlyWolf10

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Specific attachments work, so if I have to use attachments that a gun really has like Ivana Spec-R with reflex sight and laser pointer (as seen in single player mode) will that work or....?


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44 Re: Custom Loadout Generator on 9/28/2012, 11:02 pm

Bully@WiiPlaza

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Aren´t two attachments per gun impossible?


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45 @Bully on 9/29/2012, 11:59 am

Dragon-FlyWolf10

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Two attachments for one gun is very possible, but for two guns, impossible. Just last year someone had a Terralite III with ACOG scope and laser pointer...I guess it was the multi attachment modifier, I tried that code one time not too long ago and it didn't work my gun was unusable and it was invisible.


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46 Re: Custom Loadout Generator on 9/29/2012, 12:39 pm

Bully@WiiPlaza

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Yes, only the attachment modifier can do this (on the fly).


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47 Re: Custom Loadout Generator on 9/29/2012, 12:47 pm

Dragon-FlyWolf10

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Oh ok, so I can't have two attachments for one gun while using the loadout generator? I already have a secondary gun attachment modifier code with "allow two primary weapons" code.


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48 Re: Custom Loadout Generator on 9/29/2012, 12:59 pm

Bully@WiiPlaza

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Not that I´m aware of. Pretty sure it´s not possible, the game doesn´t even have a slot for another attachment. Luckily the secondary attachment slot has been spotted by Anarion. Otherwise we wouldn´t even have that!


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49 Re: Custom Loadout Generator on 9/29/2012, 3:01 pm

Dragon-FlyWolf10

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Bully@WiiPlaza wrote:Not that I´m aware of. Pretty sure it´s not possible, the game doesn´t even have a slot for another attachment. Luckily the secondary attachment slot has been spotted by Anarion. Otherwise we wouldn´t even have that!
OK, well thanks for the info! Smile I guess I'll play goldeneye like always shoot


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50 Re: Custom Loadout Generator on 12/24/2012, 1:48 am

Bully@WiiPlaza

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Christmas Release!!! Cool


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