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gondracorn

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Apparently, this game has an odd bloom effect when viewing from abstract or oblique angles

A simple fix would be to remove the bloom effect as seen in Zelda: Twilight Princess

Perhaps I'm missing something, but I could've sworn there was a code for this specifically for this game. I know I removed it before without any problems using a gecko code, but unfortonately, the code has eluded me for a long time now.

I run dolphin emulator and Wii U with Pokemon Battle Revolution, and both have the bloom effect (ghosting image)



Last edited by gondracorn on 7/28/2017, 3:26 pm; edited 1 time in total (Reason for editing : Correcting game title)

SnB@BWH

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Admin & Writer
If you are sure you had the code before, I would suggest doing a Google search or searching the game on www.GeckoCodes.org I couldn't find anything on GeckoCodes, but maybe I wasn't looking for the right code.


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gondracorn

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Yeah, pretty sure I had it. I have looked all over the net by now. I even looked it up in places with foreign languages, but nothing seems to be there anymore except the regular codes already given here.

Could it be possible for a very newbish cheater to recreate the code for this?

How would I do it?

Perhaps a step by step tutorial or something to find the said code would help. Perhaps that will trigger my ability to learn how to code...

SnB@BWH

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Admin & Writer
This code would either be a Float (3F800000) or Boolean (00.../01000000, or 1 being on far right). You would have to search for increasing / decreasing values based upon whether the "bloom" is shown or not (increasing value for shown, and vice versa).

To do this, you would have to change the angle so it is shown / not shown, and search for the respective type of value. Repeat until you have a very small amount of addresses and can no longer reduce the amount. Test the address(es) by making a direct RAM write code with its appropriate bit size of the address; more than likely, this will be 04 or 05 (05 if address is above 81...).

It is VERY easy to make RAM write codes and to find the address(es) to make a code. All it really takes is a bit of thinking, common sense, and knowing the logic behind how the code would work to better find tricks and ways to find the address(es) and then make the code.


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Bully@WiiPlaza

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I made many codes for this game and I'm not aware of the bloom effect nor a code for it Shocked


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gondracorn

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SnB@BWH wrote:This code would either be a Float (3F800000) or Boolean (00.../01000000, or 1 being on far right). You would have to search for increasing / decreasing values based upon whether the "bloom" is shown or not (increasing value for shown, and vice versa).

To do this, you would have to change the angle so it is shown / not shown, and search for the respective type of value. Repeat until you have a very small amount of addresses and can no longer reduce the amount. Test the address(es) by making a direct RAM write code with its appropriate bit size of the address; more than likely, this will be 04 or 05 (05 if address is above 81...).

It is VERY easy to make RAM write codes and to find the address(es) to make a code. All it really takes is a bit of thinking, common sense, and knowing the logic behind how the code would work to better find tricks and ways to find the address(es) and then make the code.

Sounds good! I'll get started with it and let you know any progress I've made with it.

gondracorn

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So... when using dolphin's built-in cheat engine, I search for 3F800000 and it tells me to enter a valid hexidecimal, decimal, or octal value.

I'm trying to get it to narrow down the results within a given range. Cheat Engine doesn't seem to work with Dolphin's cheats, since Cheat Engine attaches itself to the dolphin process.

Is there a tool or something that allows advanced cheat search while playing dolphin?

EDIT: It seems to want to search for a known value, not incrimenting or decreasing values. There is no option in 5.0 to find an incimenting value, unfortunately.

There are the following options:

Unknown
Equal
Not Equal
Greater Than
Less Than



Last edited by gondracorn on 8/2/2017, 5:28 am; edited 1 time in total (Reason for editing : Additional Details)

SnB@BWH

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Admin & Writer
Why are you using an outdated version of Cheat Engine? The latest version is 6.7.

Instead of linking you to the official site, because it now contains framed popups asking you to download some "anti-virus" or "PC tune-up", which is obviously either a PUP or a Trojan, so instead I'll link you to the actual file I uploaded on MEGA HERE.

I'll help you out later with the other stuff, because I have to tend to other things now.


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Bully@WiiPlaza

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Lol, they're sneaky with that adware. Whoever can read or takes a minute to read has an advantage. They know most people don't so happy adware. Cool

You should download the latest releases from here then:
https://github.com/cheat-engine/cheat-engine/releases


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gondracorn

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SnB@BWH wrote:Why are you using an outdated version of Cheat Engine? The latest version is 6.7.

Instead of linking you to the official site, because it now contains framed popups asking you to download some "anti-virus" or "PC tune-up", which is obviously either a PUP or a Trojan, so instead I'll link you to the actual file I uploaded on MEGA HERE.

I'll help you out later with the other stuff, because I have to tend to other things now.

Hi. Yes, I already have the latest version of cheat engine. Maybe I should've specified that.

the problem is that Cheat Engine hooks to dolphin emulator's process, not the actual game process.

this produces, from my observations and understanding, entirely different addresses for the said code. Thus, when using Cheat Engine to find an address for a code, it may or may not work with Dolphin's built-in gecko code.

A work-around would be to use Dolphins' built-in cheat engine. But that has severe limitations.

Does anyone know of a Cheat Engine that can modify codes in real-time while the game is running, which can then be transfered into AR/Gecko Codes to use with the Dolphin cheat tables?

SnB@BWH

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Admin & Writer
I came up with an idea a while back where someone could build a program like Gecko dotNET, but make it work with Dolphin, or to use the source from Dolphin (freely available on Github), and include the same type of program as a separate form within Dolphin. The latter would be much easier.

You'd have to be pretty good at programming that specific language though, or to look at the Gecko dotNET source code, and make it work in Dolphin.

Also, you can still find addresses in Cheat Engine when hooked to Dolphin. Reason being is that as long as the process (Dolphin.exe) has a form (the game window), both programs are still within the same process. And yes, as you said, you won't be able to get the correct addresses, because it can only scan CPU memory, not the emulated memory; can't differentiate between the two. However, you can still find the value in Cheat Engine, and search the value in Dolphin to find the Wii address.

You have several more search options in Cheat Engine than you do Dolphin. So, this would be more effective than using Dolphin's built-in debugger, because the Dolphin debugger is pretty limited, as you said.


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