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putraflash

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Can anyone make code Concentration Mode v2 from Rockband 3 to Guitar Hero World Tour ,
Code from Rockband 3 = 04228190 38600000

Concentration Mode v2 from Rockband 3 like this (Black color)



Last edited by putraflash on 8/8/2017, 1:39 am; edited 1 time in total

SnB@BWH

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Admin & Writer
Those series of games are pretty much copy-paste, so chances are it could be ported over. I'll need the dumps though; I don't think I have them. Also, I searched the code, and that's not the No Video Venue code, or maybe it's what you called it. Someone on another site called it Concentration Mode v2, but whatever, I know what you're talking about.


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putraflash

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SnB@BWH wrote:Those series of games are pretty much copy-paste, so chances are it could be ported over. I'll need the dumps though; I don't think I have them. Also, I searched the code, and that's not the No Video Venue code, or maybe it's what you called it. Someone on another site called it Concentration Mode v2, but whatever, I know what you're talking about.
Thanks for reply
I changed that incorrect name ,yeah i found that code from C3 forum, Very Happy
I can't upload Ram dump (not users granted special access) ,so i upload in mega
https://mega.nz/#F!xiASVYSa!GU_fVOIHByhX-uccCUlQqg

Reason i need that code, because i want playing with video like this  Very Happy

SnB@BWH

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I searched the past 10 minutes trying to find it, and I can't seem to find it. Neutral Did you dump the RAM at the menu for both games?


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putraflash

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SnB@BWH wrote:I searched the past 10 minutes trying to find it, and I can't seem to find it.  Neutral  Did you dump the RAM at the menu for both games?
I dump ram after click play in dolphin (after image nunchuck controller is done) .What it makes a difference? Smile
if so i will reupload dump ram , (in menu for both games) Smile

SnB@BWH

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Admin & Writer
Yes, because the game is fully loaded when you are at the start menu; the rest of the game's data is stored into RAM. If you dump before you the start menu, you won't be getting all of the game's data. This is for the PPC (PowerPC) chip. However, it is different on other consoles, such as the NES, which runs on a MOS 6502 chip, and RAM is dumped while playing the game.

Also, could you upload the MEM90 dumps as well, so I can add the dumps to my archive?


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putraflash

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SnB@BWH wrote:Yes, because the game is fully loaded when you are at the start menu; the rest of the game's data is stored into RAM. If you dump before you the start menu, you won't be getting all of the game's data. This is for the PPC (PowerPC) chip. However, it is different on other consoles, such as the NES, which runs on a MOS 6502 chip, and RAM is dumped while playing the game.

Also, could you upload the MEM90 dumps as well, so I can add the dumps to my archive?
Sorry sir i just know the difference , i reupload all that is needed Smile

https://mega.nz/#F!xiASVYSa!GU_fVOIHByhX-uccCUlQqg

SnB@BWH

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Admin & Writer
Alright, thanks! I'll look at it later. Also, when uploading RAM dumps use this way of doing it:

Dump RAM, and name aram.raw as "GAME ID_DUMP90", and ram.raw as "GAME ID_DUMP80"
Archive in RAR or ZIP. This compresses the files, so they are a fraction of the size.
Name compressed archive as "[GAME ID] Game Title" (without quotes).
Upload.

Compressing the files and naming them in a courteous way for the code porter is ideal, as it saves space on the hard drive, easier to find and organize, and overall, makes the code porter's job much easier, instead of him / her having to go about that whole process. It wastes time for the code porter by not doing this.

Your files, if they were archived individually (each game, MEM80 & MEM90), it could be as little as 15 MB for each archive, sometimes even 5 MB, instead of 88 MB. The files you uploaded individually took up a total of 176 MB. If I did what you did for all the dumps I have, it would be 25.5 GB, instead of 3.53 GB. See how compressing the file can save so much space?

No need to apologize; you're not the first to make this mistake.  Wink


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SnB@BWH

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Try this, and let me know if it works. If it doesn't, then I guess you're shit out of luck, because I can't find another possible byte match. This was found using "80 03 00 00 7F", which is very unlikely to give a 100% match, considering the small amount of bytes, but that's the best that will happen for this code.

0427B600 38600000


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putraflash

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SnB@BWH wrote:Try this, and let me know if it works. If it doesn't, then I guess you're shit out of luck, because I can't find another possible byte match. This was found using "80 03 00 00 7F", which is very unlikely to give a 100% match, considering the small amount of bytes, but that's the best that will happen for this code.

0427B600 38600000
Before I had not thought about compress , but in future i will remember this Smile

I test code in GHWT , not work sir , but thanks for time to try port this code Very Happy

SnB@BWH

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Admin & Writer
I just realized why I couldn't port this code; I thought one of the games was a sequel to the other, hence why I said "copy-paste game". No wonder.... Rolling Eyes


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